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Thursday, October 29 • 10:55am - 11:40am
Gaming in the Cloud

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PlayStation has lead the industry in cloud gaming.  This presentation will explore how PlayStation hosts online games and our journey from physical servers to virtual and into the clouds (both public & private).
  • Organization Overview – how is PlayStation organized, what is Worldwide Studios
  • Overview of a gaming environment
  • How we started online gaming in 2002
  • What was the impact of VM?
  • To the Cloud! Starting in public cloud
  • Hosting is hard, build us a cloud (starting our private cloud)
  • Managing multiple clouds – what we did
  • Hybrid cloud – real world examples

Speakers
avatar for Joel Johnston

Joel Johnston

Enterprise Architect, Sony Computer Entertainment America
Joel is currently the Platform Architect for Sony Computer Entertainment America’s World Wide Studios Global IT Group supporting PlayStation. Joel is responsible for plotting the course as it pertains to cloud technology and application automation.  Joel and his talented co-workers, work hard to ensure that game studios have all the tools they need to streamline online game development and integrate seamlessly into the cloud. Joel has... Read More →



Thursday October 29, 2015 10:55am - 11:40am
Golden West Room

Attendees (8)